Melanin Gamers

The Sims 4: Royalty and Legacy – The importance of West African representation

For us, by us: building authentic representation in Games.

Since launching Melanin Gamers consultancy, we have worked on several games, but the most significant and deeply personal project to date has been our involvement in The Sims 4 Royalty and Legacy pack. This collaboration represents a milestone for representation, lived experience, and authentic cultural storytelling within one of the most influential gaming franchises in the world.

The Sims team approached me directly to consult and share my lived experience. I was born and raised in the UK, and my ancestry is Ghanaian. My identity exists at the intersection of these worlds, and it is from this space that I was invited to contribute. The intention was clear from the start: they wanted the cultural inspirations behind the Royalty and Legacy pack to be thoughtful, authentic, and deeply rooted.

I find it quite poetic that for the majority of the time when I was working on this pack, I was in Ghana.

Being in Ghana allowed me to bring direct insight from my lived experience, alongside research I conducted locally, such as visiting the National Museum Gallery, where Anansi the spider is prominently featured; he plays a vital role in the new expansion pack. The geographical proximity helped with my input into the development of the pack. I truly believe that culture is ever evolving. It lives in people, the small things we do every day, the food that we eat, the way we express ourselves when we talk, even in our very architecture. Being in Ghana while consulting meant that authenticity was not theoretical; it was embodied.

Authenticity in Practice

Representation is often discussed in terms of visibility, but visibility alone is not enough.
As Thomas Fuller said: Seeing is believing, but feeling is the truth.
 
“This goes beyond being seen, heard, and included, and deep dives into what a truly collaborative, authentic representation looks like in practice. A game as influential as The Sims, that shapes how millions see and imagine the world, is a powerful testament to how the future of the gaming industry should and will look like.”

“This goes beyond being seen, heard, and included, and deep dives into what a truly collaborative, authentic representation looks like in practice. A game as influential as The Sims, that shapes how millions see and imagine the world, is a powerful testament to how the future of the gaming industry should and will look like.”

True representation is not a tickbox: adding cultural elements as decoration, it is about collaboration and respect for a lived experience. It is about trusting communities to tell their own stories. This approach was reflected in the way Maxis and EA structured the collaboration. As stated in their press release:
“To ensure the world of Ondarion and the neighbourhood of Dambele was built thoughtfully, the Design and Art teams worked closely alongside consultants from the Pan African Gaming Group (PAGG), as well as a group of Simmers, Nardvillain, SpringSims, Oshinsims, Ebonix, EmeraldStories, Creativelyanzy, whose combined perspectives reflect connections to West Africa and the broader Black diaspora in the United Kingdom and North America. We also partnered with these groups for last year’s free West African update. Both these players and PAGG were present through every phase of research, including regular check-ins and reviews with our Art Directors and Production.”
 
This in-depth level of collaboration was significant, and it sets a precedent. It highlights what happens when studios move beyond performative diversity and into sustained, structural inclusion.

"FOR US, BY US."

A saying that gets tossed around quite loosely, but what does it really mean when we say: ‘by us’. We mean that from the inception we are included. This is how it felt to work on this project. I, along with the other Simmers, were not merely consulted once, but we were embedded into the creative process from research through to production.
As a long-time Simmer, being involved in the creation of such a meaningful addition to The Sims franchise felt at times surreal. I also felt a sense of responsibility because this would be the first pack to prominently feature a West African-inspired world. Considering how Western media often negatively portrays the African continent, I was conscious of ensuring that we change the narrative.
I was reminded of Chimamanda Ngozi Adichie’s words about the danger of a single story:

“To create a single story, show a people as one thing, as only one thing, over and over again, and that is what they become.”

Here was our chance to help shape how millions of players would understand our culture, our identity and if just for a moment, see the world through our eyes.

I am honoured to have played my part, and I honestly can’t wait till this expansion pack releases and everyone can enjoy something that was made with so much love and care.

Why Representation Matters

No matter what some may try to convince themselves, games are not neutral; trying to keep politics out of gaming is not possible, it’s like trying to play Dungeons and Dragons with no dice. Games help shape the world, for good or bad. 

Representation builds empathy, and empathy leads to understanding. By spotlighting West African culture with care and collaboration. This update invites us to learn, appreciate, and celebrate. When games reflect the world, everyone wins.

This is why authentic consultation matters. Not just for visibility, but for impact. When culture is treated with respect, it creates space for learning rather than appropriation, appreciation rather than caricature, and connection rather than consumption.

“Forward Ever, Backwards Never.” – Dr Kwame Nkrumah

These powerful words by Dr Kwame Nkrumah resonate deeply with me, especially while working on this pack. This project represents more than a single expansion; it sets a precedent for how the industry can operate. It stands as a statement of empowerment, a declaration that says: this is how it is done. There is power in our lived experiences. Our culture has value. And when we take the time to truly research and understand the narratives we are crafting it produces better, richer and more well-rounded games that will appeal to a wider, more diverse audience. Personally, this project reaffirms Melanin Gamers’ mission: to build bridges between communities and creators, and to ensure that the future of gaming is inclusive from inception to delivery. As someone who grew up playing The Sims, being part of shaping its future feels both surreal and deeply grounding. It is also proof that the industry is changing.

I am Annabel or creativelyanzy as I’m known online! I am the founder of Melanin Gamers: a gaming community that promotes diversity and inclusivity in the video games industry, with a special focus on content creators; whiles also providing a safe space for people of colour to come together and game

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Damson
Damson
February 12, 2026 11:33 am

What a great article! I can’t wait to play the game.